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1. Announcement:March release - General feedback - in EVE Information Portal [original thread]
Maybe a bit late, but another question: In a former Dev Blog about citadels, it was announced that the citadel components would be much smaller. Building your Citadel - Structure Components Chart Yet the volume has not changed when the BPOs we...
- by Calorn Marthor - at 2016.03.24 09:27:56
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2. Bad luck, bug or stealth change - Are 0.0 WHs gone for good? - in Wormholes [original thread]
As of today, no gazillion of extra Data Sites any more...
- by Calorn Marthor - at 2016.03.21 18:01:34
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3. Bad luck, bug or stealth change - Are 0.0 WHs gone for good? - in Wormholes [original thread]
I have been scanning a couple of 0.0 systems quite regularly for awhile now. Since a few weeks (probably since the March release?) I cannot seem to find any wormhole any more. More precisely: no outgoing wormhole. I recall one X702 which was rar...
- by Calorn Marthor - at 2016.03.20 13:51:18
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4. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: make it so that bookmarks can be edited in hangars (better: created/edited) Background: as someone who does a lot of industry together with other players, we need to coordinate. Lots of things need to be planned and we rely on bookma...
- by Calorn Marthor - at 2015.06.16 08:30:03
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5. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Tatsuj Khan wrote: Suggestion: Make corporate wormhole BMs "public" just as gates are, and allow fleets to warp from WH to WH in a coherent group. Otherwise as the Dev proposal stands now, the fleet can't work together ...
- by Calorn Marthor - at 2015.06.15 08:19:22
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6. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
I just tried to do some work at a POS after a while. I am in a DST. All the time there was the problem that without a Cargo Expander fitted, I could not deploy POS modules. This has been fixed, we can now launch POS modules from Fleet hangar. Bu...
- by Calorn Marthor - at 2015.06.02 09:04:50
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7. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
SilentAsTheGrave wrote: Manfred Sideous wrote: Next I would seek to create incentives for people to reside in nullsec. One of the biggest is the ability to be self sustaining via local resources. I would then give the orca , jump freighter ...
- by Calorn Marthor - at 2015.03.04 10:49:44
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8. Announcement:Proteus Release Issues - in EVE Information Portal [original thread]
I cannot invent multiple runs from a stack of ancient relics in one job any more. I am quite certain this worked a couple of weeks ago. :-/
- by Calorn Marthor - at 2015.01.21 11:56:11
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9. ETA ON PROTEUS FEATURES? - in Test Server Feedback [original thread]
Has anyone noticed that Proteus comes only 5 weeks after Rhea instead of 6? And the next release (Tiamat) is only 5 weeks thereafter.
- by Calorn Marthor - at 2014.12.31 10:34:37
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10. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
CCP RubberBAND wrote: In summary we can only realistically look at two options here: Leave them as is (yes it would be cool to do X or Y, but realistically we cannot)
Remove them
meh... Can't you just put the thing on kickstar...
- by Calorn Marthor - at 2014.12.04 14:30:08
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11. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
Tarpedo wrote: Could you, please, somehow remove the scanning mini-game too? I bet almost nobody would play it if it was optional. Also please remove all NPCs from sites - I bet almost nobody would fight them if he could just scoop up the ...
- by Calorn Marthor - at 2014.12.04 14:24:05
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12. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
I used teams, i like them and I don't want to see the feature go away, although I have to admit the proposed course of action sounds sensible from CCP's point of view. Different proposal: 1. Scrap the auction mechanism. 2. Spawn teams randomly, ...
- by Calorn Marthor - at 2014.12.04 13:51:00
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13. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
Oh. Sad to see the feature go. :-( I believe that the low usage is not due to the idea not being appealing, but because teams have a very limited scope of usability. 1. the bonuses are not that big (understandable, because there is an easy-to-ca...
- by Calorn Marthor - at 2014.12.04 13:16:44
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14. Sticky:Dev blog: Invention updates in Phoebe - in EVE Information Portal [original thread]
Quote: Regarding invention teams, we are currently investigating the purpose and state of teams in the game as a whole. I really like teams and the idea of "bending" the dynamic industrial spacescape a bit to fit your purposes. Only the po...
- by Calorn Marthor - at 2014.10.30 15:08:48
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15. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
Calorn Marthor wrote: If anything, then chars without the skill will be not/less competitive in situations where there is a massive use of teams. As they are designed to be the "pull" element, this should happen in the places that are going t...
- by Calorn Marthor - at 2014.07.01 14:39:00
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16. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
CCP Greyscale wrote: At its current TQ power level, it's not a specialization, it's a requirement to be competitive, and it's a completely arbitrary requirement. It's not even interacting with other systems, it's just an artificial wastage tha...
- by Calorn Marthor - at 2014.07.01 12:40:00
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17. Sticky:[Crius] Current known issues - in Test Server Feedback [original thread]
I tried to manufacture fuel blocks. The job install cost was ridiculously low (estimated marketvalue was 169m ISK, but the job cost was only a few thousand ISK - I expected 1% of those 169m). Is it possible that the base value per manufacturing r...
- by Calorn Marthor - at 2014.06.22 00:46:00
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18. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
Seith Kali wrote: CCP Greyscale wrote: Your skillbook suggestion does not address the issue that this bonus is trying to resolve, namely that without it the optimal setup is one of each type of structures and a load of defenses, which is un...
- by Calorn Marthor - at 2014.06.18 13:35:00
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19. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Great changes. One thing though: Wasn't there a tooltip showing stored amounts of PI goods e.g. in launchpads? I just caught myself moving the mouse pointer over the small items there over and over again, but nothing shows up.
- by Calorn Marthor - at 2014.05.13 17:38:00
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20. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Fal Dara wrote: to make a single max-run copy of a modual (which is what we all do for inventing), we will be spending 600% of the production cost to do so? and with a ~50% success rate at inventon, that means about 12 moduals cost. for a thin...
- by Calorn Marthor - at 2014.04.29 17:32:00
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